895108
|
#895108 |
Water crates and how they don't always work
|
|
4
Medium
|
|
0
New
|
894873
|
#894873 |
Ability for weapons selected by range rather than Primary > Secondary
|
|
6
Wishlist
|
|
0
New
|
894886
|
#894886 |
Allow adding new sides.
|
|
6
Wishlist
|
|
0
New
|
894974
|
#894974 |
Proposal of radical alteration of Paradrop code
|
|
6
Wishlist
|
|
0
New
|
894984
|
#894984 |
Allow the addition of/add more crate types
|
|
6
Wishlist
|
|
0
New
|
895039
|
#895039 |
IsChargeTurret forces the unit to only have one weapon.
|
|
6
Wishlist
|
|
0
New
|
895058
|
#895058 |
Open topped units do not decloak when their passengers fire.
|
|
6
Wishlist
|
|
0
New
|
895082
|
#895082 |
Make (Demand|Free)Load(Buildup) be loaded from the INI again.
|
|
6
Wishlist
|
|
0
New
|
895146
|
#895146 |
Radiation doesn't affect BuildingTypes
|
|
6
Wishlist
|
|
0
New
|
895170
|
#895170 |
It should be possible for the ingame "wind" to change over time
|
|
6
Wishlist
|
|
0
New
|
895175
|
#895175 |
Set count of instances of certain building type necessary to be owned to fulfill Prereq
|
|
6
Wishlist
|
|
0
New
|
895289
|
#895289 |
Rewrite/extend map scripting logic to support multiplay houses
|
|
6
Wishlist
|
|
0
New
|
895351
|
#895351 |
SHP unit improvements
|
|
6
Wishlist
|
|
0
New
|
895458
|
#895458 |
RMG screws up Urban Areas on Desert
|
|
6
Wishlist
|
|
0
New
|
895603
|
#895603 |
Aircraft .shp's
|
|
6
Wishlist
|
|
0
New
|
895744
|
#895744 |
Different cameo backgrounds for left/right column cameos
|
|
6
Wishlist
|
|
0
New
|
895098
|
#895098 |
Implement BuildLimit.RemovesCameo =
|
|
4
Medium
|
|
1
Incomplete
|
894916
|
#894916 |
A new way of defining powerplants
|
|
6
Wishlist
|
|
1
Incomplete
|
895094
|
#895094 |
Extend HouseClass::CanBuildThis to accomodate new Prerequisite and BuildLimit ideas
|
|
4
Medium
|
|
1
Incomplete
|
894851
|
#894851 |
Enable customization of special weapon colors.
|
|
6
Wishlist
|
|
1
Incomplete
|
894989
|
#894989 |
Multiple types considered as one class to selection and BuildLimit
|
|
6
Wishlist
|
|
1
Incomplete
|
895336
|
#895336 |
Chrono Sphere designate-source animation should be displayed to allies.
|
|
6
Wishlist
|
AlexB
|
1
Incomplete
|
895368
|
#895368 |
On rare occasions, a player may lose every single unit they have but will not be 'defeated'
|
|
4
Medium
|
DCoder DCoder
|
3
Invalid
|
895016
|
#895016 |
MindControl links to deployed units
|
|
5
Low
|
|
3
Invalid
|
896101
|
#896101 |
Game crashes around 4 minutes into game play
|
|
5
Low
|
|
3
Invalid
|
894884
|
#894884 |
Add the bounty logic.
|
|
6
Wishlist
|
|
3
Invalid
|
894986
|
#894986 |
Allow infantry to repair tanks and visa versa
|
|
6
Wishlist
|
|
3
Invalid
|
895237
|
#895237 |
Allow customisation of the FLH of spawned aircraft (hornets)
|
|
6
Wishlist
|
|
3
Invalid
|
895151
|
#895151 |
Create a unit type system to group related units and accommodate for ideas enabled by such grouping
|
|
4
Medium
|
|
4
Won't Fix
|
894981
|
#894981 |
Making infantry full promoted in armory should cost.
|
|
6
Wishlist
|
|
4
Won't Fix
|
895329
|
#895329 |
(cameo) Palette(s) loadable from sidec mixes
|
|
6
Wishlist
|
|
4
Won't Fix
|
895085
|
#895085 |
Savegames don't work in skirmish mode. Saving is ok, but loading a savegame always results in an IE.
|
|
3
High
|
|
6
Confirmed
|
895838
|
#895838 |
Cloakable Aircraft don't work properly
|
|
4
Medium
|
|
6
Confirmed
|
894882
|
#894882 |
Enable custom palettes for any SHP object.
|
|
6
Wishlist
|
|
6
Confirmed
|
894890
|
#894890 |
IE helper
|
|
6
Wishlist
|
|
6
Confirmed
|
895172
|
#895172 |
When Carryall lift a vehicle and die, vehicle deathweapon is ignored
|
|
6
Wishlist
|
|
6
Confirmed
|
895552
|
#895552 |
INI section includes / section templates
|
|
6
Wishlist
|
|
6
Confirmed
|
1005172
|
#1005172 |
RequiredHouses units and AI
|
|
5
Low
|
|
7
Triaged
|
894926
|
#894926 |
Global Variables do not get saved in a save game file.
|
|
4
Medium
|
|
8
In Progress
|
894859
|
#894859 |
Allow units to turn into other units upon promotion.
|
|
6
Wishlist
|
|
8
In Progress
|
894885
|
#894885 |
Allow the creation of custom radiation types.
|
|
6
Wishlist
|
pd
|
8
In Progress
|
895723
|
#895723 |
VeteranTanyaNaked=
|
|
6
Wishlist
|
Renegade
|
8
In Progress
|
895318
|
#895318 |
Add Ares.pdb to SVN
|
|
3
High
|
DCoder DCoder
|
10
Fix Released
|
894864
|
#894864 |
SuperAnims only work for the original SuperWeapons.
|
|
4
Medium
|
DCoder DCoder
|
10
Fix Released
|
894865
|
#894865 |
Only the first 3 entries in BaseUnit= would get considered.
|
|
4
Medium
|
pd
|
10
Fix Released
|
894874
|
#894874 |
128 characters limit on tags
|
|
4
Medium
|
DCoder DCoder
|
10
Fix Released
|
895076
|
#895076 |
Customisable Ivan Bombs have bugs - and now so do original Ivan Bombs
|
|
4
Medium
|
DCoder DCoder
|
10
Fix Released
|
895078
|
#895078 |
Westwood idiocy - chapter 2
|
|
4
Medium
|
DCoder DCoder
|
10
Fix Released
|
895226
|
#895226 |
Campaign text colour is always red in YR 1.001
|
|
4
Medium
|
AlexB
|
10
Fix Released
|
895256
|
#895256 |
Selling a unit from inside a Tank Bunker causes an IE
|
|
4
Medium
|
DCoder DCoder
|
10
Fix Released
|
895266
|
#895266 |
Action=PowerToggle causes IE
|
|
4
Medium
|
DCoder DCoder
|
10
Fix Released
|
895753
|
#895753 |
Foundation is limited to 31 cell
|
|
4
Medium
|
DCoder DCoder
|
10
Fix Released
|
894866
|
#894866 |
Only the first 3 entries in BuildConst= would get considered.
|
|
5
Low
|
pd
|
10
Fix Released
|
894867
|
#894867 |
Westwood idiocy - chapter 1
|
|
5
Low
|
DCoder DCoder
|
10
Fix Released
|
895049
|
#895049 |
Temporal units can gain veterancy from erasing your own units.
|
|
5
Low
|
DCoder DCoder
|
10
Fix Released
|
895902
|
#895902 |
Carryall=yes aircrafts are able to pick up naval units but unable to put them down
|
|
5
Low
|
DCoder DCoder
|
10
Fix Released
|
894846
|
#894846 |
Log file writing using the "-log" command line argument.
|
|
6
Wishlist
|
pd
|
10
Fix Released
|
894847
|
#894847 |
Disabling the EA logo movie using the "-nologo" command line argument.
|
|
6
Wishlist
|
pd
|
10
Fix Released
|
894852
|
#894852 |
Allow infinite extra palettes for buildings and infantry.
|
|
6
Wishlist
|
|
10
Fix Released
|
894856
|
#894856 |
Allow the loading of additional string table files.
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
894857
|
#894857 |
Allowing the use of strings without adding them to the string table (like in TS).
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
894858
|
#894858 |
Make the creation of custom building foundation shapes possible.
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
894870
|
#894870 |
Allow customization of the electro death animation.
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
894877
|
#894877 |
Allow adding new playable countries.
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
894918
|
#894918 |
Immunity logic
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
894944
|
#894944 |
Westwood Idiocy? - Animation warheads
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
894966
|
#894966 |
Adding additional Armor types
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
894997
|
#894997 |
Restore NonVehicle= function
|
|
6
Wishlist
|
AlexB
|
10
Fix Released
|
895026
|
#895026 |
Diffrence palettes for cameos.
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
895028
|
#895028 |
SecretLab logic needs a lot of fixing
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
895030
|
#895030 |
Ownership of MakeInfantry= animations should be controllable via INI
|
|
6
Wishlist
|
|
10
Fix Released
|
895037
|
#895037 |
Units mind-controlled by a parasite shouldn't draw the MC line
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
895054
|
#895054 |
New flag for Warheads - PermaMindControl=yes/no
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
895055
|
#895055 |
Allow any TechnoType to use Ivan Bombs - presently these can only be fired by InfantryTypes
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|
895213
|
#895213 |
New Alternate Arts for SHP objects
|
|
6
Wishlist
|
DCoder DCoder
|
10
Fix Released
|