Ares 0.b
Milestone information
- Active:
- No. Drivers cannot target bugs and blueprints to this milestone.
Activities
- Assigned to you:
- No blueprints or bugs assigned to you.
- Assignees:
- 37 AlexB
- Blueprints:
- 16 Implemented
- Bugs:
- 1 Invalid, 4 Fix Committed, 16 Fix Released
Download files for this release
Release notes
Ares 0.B only adds a few new features. The biggest one is the ability to use units as prerequisites. Alternate prerequisites are now supported for every Generic Prerequisite Group. The other set of features are related to ammo and reloading weapons.
Changelog
View the full changelog
16 blueprints and 21 bugs targeted
Blueprint | Priority | Assignee | Delivery | |
---|---|---|---|---|
Alternates for all Prerequisites Groups | Alternates for all Prerequisites Groups | 2 Low | AlexB | 11 Implemented |
Ammo= on weapons | Ammo= on weapons | 2 Low | AlexB | 11 Implemented |
Cellspread Air Layer Damage | Cellspread Air Layer Damage | 2 Low | AlexB | 11 Implemented |
Consider bridges when warheads detonate on the ground | Consider bridges when warheads detonate on the ground | 2 Low | AlexB | 11 Implemented |
Disallow entering a unit | Disallow entering a unit | 2 Low | AlexB | 11 Implemented |
Enemy UIName for BuildingTypes | Enemy UIName for BuildingTypes | 2 Low | AlexB | 11 Implemented |
Exempt or Include Buildings when Mass-Selecting | Exempt or Include Buildings when Mass-Selecting | 2 Low | AlexB | 11 Implemented |
Fake= | Fake= | 2 Low | AlexB | 11 Implemented |
How much health I can regen? | How much health I can regen? | 2 Low | AlexB | 11 Implemented |
Individual reload time for pad aircraft | Individual reload time for pad aircraft | 2 Low | AlexB | 11 Implemented |
Make ProduceCash buildings show the credits | Make ProduceCash buildings show the credits | 2 Low | AlexB | 11 Implemented |
Other RA1 Spy Powers | Other RA1 Spy Powers | 2 Low | AlexB | 11 Implemented |
Prerequisite Groups to accept any unit type | Prerequisite Groups to accept any unit type | 2 Low | AlexB | 11 Implemented |
Reload Amount | Reload Amount | 2 Low | AlexB | 11 Implemented |
Remove Healing Overriding Deploy | Remove Healing Overriding Deploy | 2 Low | AlexB | 11 Implemented |
RequiredStolenTech for SuperWeapons | RequiredStolenTech for SuperWeapons | 2 Low | AlexB | 11 Implemented |