haskell-sdl-gfx 0.7.0.0-4build2 source package in Ubuntu

Changelog

haskell-sdl-gfx (0.7.0.0-4build2) noble; urgency=medium

  * Rebuild against new GHC ABI.

 -- Gianfranco Costamagna <email address hidden>  Tue, 07 Nov 2023 13:26:50 +0100

Upload details

Uploaded by:
Gianfranco Costamagna
Uploaded to:
Noble
Original maintainer:
Debian Haskell Group
Architectures:
any all
Section:
haskell
Urgency:
Medium Urgency

See full publishing history Publishing

Series Pocket Published Component Section
Noble proposed universe haskell

Downloads

File Size SHA-256 Checksum
haskell-sdl-gfx_0.7.0.0.orig.tar.gz 33.8 KiB 6275327b25fd15786ba7ee3ace9cc68cc10b73057db27e6bfa363972db5bb0de
haskell-sdl-gfx_0.7.0.0-4build2.debian.tar.xz 3.6 KiB cf25a8edd6b2a4c4a2d7a22abffa700890528c800910e3899d69b2e7eded1070
haskell-sdl-gfx_0.7.0.0-4build2.dsc 2.4 KiB af52bcaab3c4ee88d4782625279e9c1898954fa1f0fc4dba5ee84c8a5db47ac1

Available diffs

View changes file

Binary packages built by this source

libghc-sdl-gfx-dev: Haskell SDL gfx binding for GHC

 This package provides the SDL gfx library bindings for the Haskell
 programming language. SDL gfx is an extension to the SDL library which
 provides basic antialiased drawing routines such as lines, circles or
 polygons, an interpolating rotozoomer for SDL surfaces, framerate control
 and MMX image filters.

libghc-sdl-gfx-doc: Haskell SDL gfx binding for GHC - documentation

 This package provides the documentation for the SDL gfx library bindings
 for the Haskell programming language. SDL gfx is an extension to the SDL
 library which provides basic antialiased drawing routines such as lines,
 circles or polygons, an interpolating rotozoomer for SDL surfaces,
 framerate control and MMX image filters.

libghc-sdl-gfx-prof: Haskell SDL gfx binding for GHC - profiling libraries

 This package provides the SDL gfx library bindings for the Haskell
 programming language, compiled for profiling. SDL gfx is an extension
 to the SDL library which provides basic antialiased drawing routines
 such as lines, circles or polygons, an interpolating rotozoomer for SDL
 surfaces, framerate control and MMX image filters.