New & Enhanced In-Game LogicΒΆ
This chapter documents all the completely new features that have been added to the game.
- Additional ArmorTypes and Verses
- Aircraft-Specific ReloadRate
- Aircraft Smoke
- AirRate
- Airstrike Voices
- AlternateTheaterArt
- AttachEffect
- Bounty
- CanPassiveAquire Settings
- Carryalls
- Chrono Prisons / Abductors
- Chronoshift
- Civilian Enemies
- Crashing
- Crate Settings
- Crush Damage
- Cursors on Units and Structures
- Custom Animation and Projectile Palettes
- Custom Cameo Palettes
- Veterancy Insignia
- Customizable Parachute Animations
- Customizable Veterancy
- Custom Missiles
- Damage Particle Systems
- Dig Animation and Sound
- Dimming Deactivated Units
- Disk Laser Animations
- Tiberian Fiends
- Drain Weapon Options
- Drop Pods
- EnemyUIName
- EVA Types
- Facings on Units
- Factory Plant Effect
- Fall Rate
- Forest Fires
- Gattling Enhancements
- Gunner IFVs
- Hard-coded Unit Properties
- Hijackers
- Hunter Seeker
- InfantryElectrocuted
- Initial Payload (Troop Crawlers)
- Killing Drivers
- MakeInfantryOwner
- Manual Control
- Mouse Cursors
- Movies List
- New Powered Unit Logic
- NoAmmoWeapon
- OmniCrusher Enhancements
- Operator
- Particles
- Specific Passengers
- PCX Cameos
- Pips
- Prerequisites
- Promotion settings
- Radar Jammers
- ReloadAmount and EmptyReloadAmount
- Reverse Engineer logic
- Saboteurs
- Scorch and Flamer
- Self Heal
- Sight
- Spawners
- Particle Spawning
- Survivors
- Team Retaliate
- Turret ROT
- Type Selection Groups
- Unit Lost EVA Report
- Veteran and Elite Abilities
- Sides & Countries
- Buildings
- Academies
- Assaulter
- Build More Buildings of a Type
- Building Slam
- Buildup and Sell Time
- Custom Building Foundations
- Enemy Wrench
- Factories and Cloning
- Fakes
- Force Shield
- Gates
- Lightning Rods
- Mass-Selection
- Passable Structures
- Prism Forwarding
- Oil Derricks (ProduceCash)
- Repair and Insufficient Funds
- Secret Labs
- Solid Buildings
- Spy Behavior
- Tech Structures Return to Neutral
- Tech Structure Notifications
- Toggle Power
- Trivial Structure Damage
- Tunnel Networks
- Urban Combat - Trenches
- Cloak, Stealth and Sensor Arrays
- Projectiles
- Weapons
- Warheads
- General Settings
- CellSpread Enhancements
- MAD Tank Style Relative Damage
- Damage Airborne Units
- Iron Curtain
- Sonar / Decloak
- Flashing
- Nuke Flash
- Disable Weapons
- Mechanical and Organic Warheads
- Permanent Mind-Control
- Temporal
- Ion Cannon Ripple Effect
- PreImpactAnim
- Infantry-related Settings
- Berserk Reloading Time Modifier
- Suppress Death Weapons
- Suppress Unit Lost Message
- Super Weapons
- Building Options
- General properties
- Availability
- Hardcoded Values
- Targeting
- Range Limits
- Cursors
- Charge/Drain Super Weapons
- Cost
- Animation/Sound
- EVA Events
- Messages
- Cameo Overlay Texts
- Lighting
- Settings by Super Weapon Type
- Type=LightningStorm
- Type=MultiMissile
- Type=PsychicDominator
- Type=ChronoSphere
- Type=ChronoWarp
- Type=IronCurtain and Type=ForceShield
- Type=GeneticConverter
- Type=ParaDrop and Type=AmerParaDrop
- Type=SpyPlane
- Type=PsychicReveal
- Type=SonarPulse
- Type=GenericWarhead
- Type=UnitDelivery
- Type=Firestorm
- Type=HunterSeeker
- Type=DropPod
- Type=EMPulse
- Tiberium
- Miscellaneous Modding Enhancements